Event-driven Serverless Architecture with Bayesian Priority Queue for Osu! User Tracking
If you're interested in using the app, click here to check it out! Osu! is a rhythm game that I've been playing for the past few months. The goal of the game is just to simply click circles on your screen with the right timing. The game also contains a rich competitive performance system where each completed play rewards players with performance points (pp for short) and players are given global rankings based on their average pp. One cool feature that the user base has been asking for is to announce to discord channels whenever the user has made a new […]